Gravity Mobile™ has been developing mobile experiences since the days Snake was king. Things have changed a lot since then, and we have grown to work with some of the biggest names in the industry. We are proud of what we do and look forward to delivering the future to your fingertips.
From implementing new features to old products, to starting from storyboards, we’re here to help.
Just a dude, playing THE dude. Eric is The Boss Man. El Jefe. The head honcho. He keeps the roof over our heads and the caffeine flowing through our veins.
Chris, aka Chris Malta is a visionary! He does not slay meat and only wears black. When not creating charts and graphs, Malta can be found studying the mythos of Cthulhu.
Young’s got a big hat collection to perform the various functions within the company. Currently the biggest hat is engineering which he sports while overseeing the development and project management organizations.
A native San Franciscan still drying off from the Pacific NW, Jeff eats, sleeps and breathes (but never retches) product. When he and his team are not dreaming up ground-breaking products, he's out roaming SF's finest dog parks with his big grey ghost and building up frequent flyer points trekking around the world.
Craig loves beautiful code but knows the value of a cheap hack when deadlines are tight. He continuously strives to foster an environment which creates the former and eliminates the need for the latter.
Andy has a passion for design and an eye for fashion. His background in engineering allows him to create beautiful user interfaces while understanding the complexities of implementation—all the while being the sharpest dresser in the office.
Fun, creativity, health, and hard work have equal places in our line of work.
ride bikes or walk to work
employee to Nerf gun ratio
house apps to client apps per year